The catch here is that each Elemental you play makes your Elemental on the next turn stronger somehow, so you never want to break the chain. ![]() It’s the perfect midrange deck: you want to play your Elementals “on curve,” that is always playing minions that use up all your mana on every turn. This was arguably the strongest deck in the past expansion, Forged in the Barrens, and it remains a powerhouse now. ![]() Deck code: AAECAZ8FCvy4A5XkA/voA5HsA6L4A8f5A9j5A9n5A6qKBNagBArKwQPK0QPM6wPj6wOH9AOI9APw9gPz9gOq+APJoAQA Sometimes you aren’t able to grab the board early enough, and once you do it’s too late - so keep that in mind. But in order to buff those minions, you’re losing out on precious early game tempo. They can get so powerful for so little mana, that your opponent may not have the means to survive your onslaught. If you manage to buff your minions enough and place them down, well, the game is yours. It’s a little “greedier,” trying to buff minions to very high values. Handbuff Paladin is also very much viable, but while some players are listing it as one of the most powerful decks right now, I personally find it a little slower than Secret - and sometimes too slow to deal with Questline decks. Deck code: AAECAeq3BAT8uAP76AOR7APZ+QMNysEDytEDg94Dhd4DzOsDzusDz+sD4+sD2+4DiPQD8PYDx/kDyaAEAA= You need to keep damaging them and placing down cards that are so threatening that your opponent is forced to slow themselves down in order to deal with them instead of using that time to complete their Quests. Against burn decks like Questline Mage and Warlock, you simply can’t afford to do that. You’ll want to be aggressive, perhaps more than how Paladin usually plays: controlling the board is important, but killing every single minion the opponent puts down will lose you precious time. Your game plan is to control the board until you finally earn a turn where you can use either Conviction or Battlegrounds Battlemaster (or both!) to hit your opponent for a ton of damage. This is my deck of choice for the current meta, but it’s because I’m perhaps more familiar with how to play Paladin than any other class in Hearthstone. So read on to find out about the best Hearthstone: United in Stormwind decks at the moment. To survive in the current meta environment, you need to either play an aggressive deck that’s capable of killing your opponent fast, or play your own Questline deck that has a built-in game plan to win. It’s just not possible to outlast those decks - and if you can’t beat them, you have to join them. Every successful deck in the current meta has a clear plan to take down their opponent, and to do it quick.īasically, the introduction of Questlines gave several classes the tools to win the game really fast. Those long, drawn-out games where one player is able to win by attrition? Yeah, those are no more. The current meta is all about speed, to the point that Control decks are struggling to find a way to remain relevant right now. United in Stormwind, the current Hearthstone expansion, changed the game in a way we hadn’t seen in a very long time.
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